Isabel Zhang

isabel

I'm working at Academia.edu as a full-stack software engineer. We're looking to accelerate the world's research and connect people all around the world to exciting new research.

I graduated in 2018 from UC Berkeley with a degree in Computer Science. While there, I cofounded Virtual Reality at Berkeley, an undergraduate club that looks to create a community around virtual/augmented reality and provide developer resources/training to overcome the high developer starting costs.

Projects

Cloth Simulation

Cloth Simulation

Computer Graphics: Real-time cloth simulator using a mass and spring based system.

C++ Graphics
Raytracer

Raytracer

Computer Graphics: Raytracing program that renders scenes via physically-based rendering with support for various materials (mirror, glass, microfacets), environmental lights, and differing focal lengths & depth of fields.

C++ Graphics
Mesh Editor

Mesh Editor

Computer Graphics: Created a mesh editor that correctly displayed geometric meshes with subdivisions with support for smoothing and custom shaders.

C++ Graphics
Rasterizers

Rasterizers

Computer Graphics: Implemented a triangle rasterizer that combats aliasing effects with supersampling and hierarchical transforms.

C++ Graphics