Cloth Simulation
Computer Graphics: Real-time cloth simulator using a mass and spring based system.
I'm working at Academia.edu as a full-stack software engineer. We're looking to accelerate the world's research and connect people all around the world to exciting new research.
I graduated in 2018 from UC Berkeley with a degree in Computer Science. While there, I cofounded Virtual Reality at Berkeley, an undergraduate club that looks to create a community around virtual/augmented reality and provide developer resources/training to overcome the high developer starting costs.